Halve the drags + tape wobble; CPU budget in the vector realization

PART A — all six pushPull anchors halved (lofi/triphop bass .03->.015 hat -.01->-.005, downtempo .022/.014->.011/.007, blues .03/.02-> .015/.01, jazz .03->.015, bossanova .02->.01)

• PART B — CPU budgeting where the vectors are realized. Measured per-module cost table (8s offline renders, min-of-3, pad_saw=1.0) stored as COST in state-engine

Verified: verify quick PASS, live smoke PASS (0.971, 0 errors), macro-live PASS, worst-case under budget. journey-crash-run's ~5.6min headless render dies identically on the stashed baseline

▶ Play it: Inclement Surveillance → Dust Census → Benthic Patience — the three genres this change names, as one path https://stellate.app/?genre=triphop&seed=4303&path=388.8037,263.9071,586.10667&xdur=0.283

284066f https://github.com/aboard-io/stellate/commit/284066f7a4783e4644456deb38f75beee6f4c893