Star-cruise cinematic: fidelity-zoom camera, abstract planets, de-squared, motion-by-volume

FIDELITY-DRIVEN CAMERA — the dominant blend weight drives one continuous zoom — deep space when mixed (viewport visible, 249 genre-planets as glowing balls at their GENRE_COORDS, one InstancedMesh draw call), descend/zoom as a genre's…

• MUSIC-VIDEO camera: when landed, a beat-synced auto-camera cuts (~2 bars) between per-alien closeups and wide stage shots; manual drag/pinch/WASD overrides.

MOTION BY VOLUME — body groove scales with each voice's level (loud 0.11 vs quiet 0.02) — no more constant bopping; onset contact (the score) untouched.

• Per-alien randomization (5 seeds -> 5 distinct rigs); de-squared (round 234 vs box 7): sphere/claw/pincer/orb parts + floating light-balls; contrast (emissive orbs, colour spread 150->255)

Verified: all star-cruise headless suites PASS first-hand (starcruise-run 65, alien, alien-dancer, backdrop, traits). No engine/render-path file touched.

▶ Play it: Mercury Interrogation — where the harmony organ has the least anywhere to hide https://stellate.app/?genre=bebop&seed=1709&path=694.13834,713.13867,675.13867&xdur=13.122

c98f7f8 https://github.com/aboard-io/stellate/commit/c98f7f855d0af82c04f440d25035af462773f931